SDGs, UNVR @ EDIT Toronto

From 28 September – 8 October, an abandoned ware house was transformed into a space for 35,000 visitors to learn about the latest the Sustainable Development Goals (SDGs) and the world-changing ideas that contribute to their achievement at the Expo for Design, Innovation & Technology  in Toronto.

The conference included 75 design projects, 125 speakers, 530 volunteers,  5500 student visitors, and 4 United Nations VR films produced by the UN SDG Action Campaign with a variety of partners. These films – Clouds Over Sidra, Waves of Grace, My Mother’s Wing, Nepal Earthquake Recovery — were integrated into Bruce Mau’s exhibition, Prosperity for All.

Are you up to the challenge? Call for proposals: UNVR App

SUMMARY

We believe that virtual reality has the ability to unlock real potential for change. We have already witnessed the positive effects that early UNVR content has had on small groups via targeted screenings, and are now seeking to move our project to scale. That’s why we’re calling for the support of the international creative & tech community!

The UNVR project is seeking the services of an experienced team for the creation of an application that will host 360 video, and eventually room scale virtual reality content from across the UN system. This app will also be an environment to suggest ways to make impact, such as educational curricula, fundraising links, advocacy initiatives, etc.

To apply, please send a proposal to support@sdgactioncampaign.org by 31 August 2017. Extra consideration will be paid to those applications with reduced or pro bono suggestions. Please see the full terms of reference for more details below!

 

BACKGROUND

About Sustainable Development Goals https://sustainabledevelopment.un.org/sdgs

In September 2015, countries ratified the new Global Sustainable Development Agenda, with the target of creating a better world for people and planet and leaving no one behind. Agenda 2030 and the Sustainable Development Goals (SDGs) represent an unprecedented leap forward in the fight against poverty and inequalities, as well as in the struggle for environmental sustainability. The SDGs embody a universal, inclusive and transformative vision of development, which calls upon all Member States to ensure a life of dignity for all, leaving no-one behind. The realization of this agenda will require the existence of sufficient political will and the generation of an enabling environment for citizens to actively engage in the implementation, monitoring and review efforts.

This presents the opportunity for renewed energy for global action to build a more equal and peaceful world. In effort to build global awareness and people’s’ participation in the 17 Sustainable Development Goals between now and 2030, the United Nations SDG Action Campaign is working with innovative partners to capture the attention and imagination of people who might not otherwise be aware of major development issues in their countries or locally.

About the UN SDG Action Campaign http://un.org/sdgaction

The UN SDG Action Campaign is a special initiative of UN Secretary-General, administered by the UN Development Programme and mandated to support the UN system-wide and the Member States on advocacy and public engagement in the implementation of the Sustainable Development Goals by 2030. With a proven track record since 2002, it empowers and inspires people across the world to take action in supporting their governments, building multi-stakeholder partnerships and leveraging cutting-edge communication technologies to bridge the gap and ensure a transparent dialogue between world leaders and their constituencies, especially the most marginalized and vulnerable populations. Through virtual reality (UNVR), new and traditional media, and other immersive experiences, the UN SDG Action Campaign leverages new technology and creative storytelling to empower individuals to share personal anecdotes of the SDGs. These initiatives create a bridge of understanding, empathy and collective accountability for building a better world and achieving the SDGs by 2030.

About UNVR http://unvr.org

Since 2015, the United Nations SDG Action Campaign has coordinated the United Nations Virtual Reality Project, using the power of immersive storytelling to inspire viewers towards increased empathy, action and positive social change. The project unites the UN system’s immersive content under one brand and distribution system, allowing the system to mutually leverage each other’s expertise and to collaborate.  The films provide a deeper understanding for those living in the most complex development challenges, catalyzing urgency for those most in danger of being left behind if the Sustainable Development Goals (SDGs) are not met. It highlights those already creating solutions to inspire a sense of shared responsibility and collective action, however small. It will seek to capture the common human experiences that individuals face and showcase UN solutions and results that are both uplifting and enduring. It will illustrate partnerships with government especially at the local level, and show how the UN helps meet national priorities through sustainable development. By sharing these VR experiences the SDG Action Campaign is hoping to inspire change that improves peoples’ lives and creates the world we all want.

Building upon its mandate to amplify the voices of those who are often unheard, particularly the world’s most vulnerable, the project will also work to build partnerships that empower storytellers with sharing their talents by connecting people from the diplomatic, tech and creative world to innovate upon how VR stories are created, shared, and used for impact. Through such partnerships, UNVR aims to ensure a diversity of voices are heard and empowered with the right technology and mentoring. It will also allow people with the power to make a difference have a deeper understanding of their world, and hopefully to act to make a difference.

The Campaign created its first 360’ film in January, 2015. The project targeted decision makers primarily in the first phase of the Virtual Reality Project to spread awareness and create empathy; coordinating a series of exhibitions, workshops, panel discussions, and media moments to further elevate the critical issues it addressed. The films were screened at the most important diplomatic forums to use in high level advocacy and policy impact, shown to decision makers as encouragement for them step into the shoes of their constituencies & take bold actions, creating media attention and momentum.

The films have helped position the UN brand positively, showcasing the organization’s ability to lead in both innovative technologies and storytelling. It has spearheaded a shift in storytelling, amplifying the voices of the most vulnerable people who are in danger of being left behind, while allowing these individuals to tell their own story with dignity. Finally it has allowed the UN system to unite under one platform to share resources and address cross-cutting issues.

Initial findings from testing VR for fundraising have shown the ability to inspire large increases in face-to-face fundraising across a variety of different variables, including: increased propensity to stop and engage; increased inclination to donate after engagement; increased average donation value. Apart from this, it was also found that the VR experience enables access to better locations and venues so that more individuals can witness the content.

The Campaign has ambitious plans to package each of the films in different ways so that they may be used by a variety of stakeholders to continue to raise awareness and for the complex global issues highlighted, especially for young people around the world. In addition to showcasing the VR experience at high-level UN meetings, the SDG Action Campaign is working with partners to create advocacy platforms, awareness and fundraising campaigns. Films will be distributed widely to raise the profile of individual issues with the purpose of helping raise resources and to promote awareness, as we have seen with previous VR documentaries from the UN SDG Action Campaign.  

By partnering with leaders in the field of new technologies for education and communication, the Campaign wishes to develop kits and curricula so that the films may be used in classrooms across the world to promote understanding, empathy and critical thinking for young people – connecting them across the globe. Initial testing has shown that VR is an effective tool to build context, awareness and interest for understanding and discussing real world situations. Through an open sourced app and accompanying curriculum, teachers can use it as a guided learning tool, inspiring brainstorming on ways to create real change.

 

UNVR APP

The UNVR app will allow the UNVR project to move to scale, creating an tool for advocacy, fundraising, and education. The UNVR app will serve as a home for some of this select content and encourage people to take actions related to the Sustainable Development Goals (SDGs). UN produced films have traditionally lived on third party VR apps. The UNVR app will centralize the content being made into one platform, solving the critical need for a distribution method for the UN System. The app will include action-oriented messaging and links to complimentary campaigns so viewers can directly have an outlet for responding to the content.

In the future we foresee the project working as a distribution platform, and also a catalyzing agent to host educational information and curriculum, and to provide ways to take action on the issues contained within. It will serve as another critical open source tool for citizens around the world to easily contribute and campaign for the SDGs.

Criteria for first phase release

  • Display 360 VR video
  • Integrate audio formats for current content and Integrate dynamic audio formats such as .Mp3 and .tbe
  • Intro screen with multiple tour option, where user can select content/Scene by sliding the screen.
  • White labeled custom branding
  • Content to be categorised using a given taxonomy by UN Agency, region, SDG, topic and custom tags.
  • Keyword search for contents using the taxonomy and tags above.
  • In-app push notification functions.
  • ‘Sticky’ functionality for preferred placement in list for certain contents.
  • Click on title, thumbnail or short description brings audience to title page with more info with credits.
  • Hotspot option to display more info on the scene.
  • Click, GYRO and accelometer sensors based on app capabilities. When user gazes/clicks a link icon it should directly navigate to the content.
  • Users can navigate initially from device without HMD or while in HMD.
  • Universal access through WebVR or similar service.
  • Available on App stores for Google and Apple.
  • Action buttons after each video.
  • App will be dynamic for input from the UN which can be updated with new content from the UN side using specific style guides.
  • VR Analytics: Integrate with a 3rd party app provided by the UN that has normal analytics plus 360′ heat maps; advanced tech for emotional tracking to use head movements to decipher head movements and behavioral insights of users.
  • Supports branching narratives in 360 video.
  • Supports room-scale experiences.
  • Linked to SteamVR, Oculus and other non app or HMD specific storefronts.
  • Live streaming capabilities.
  • Multilingual capability for content and the app.

Criteria for next phase development (wishlist)

  • Supports branching narratives in 360 video
  • Supports room-scale experiences
  • Linked to SteamVR, Oculus and other non app or HMD specific storefronts

Format, branding

Appealing apps to model off of:

  • NY Times App
    • Positive: playlist capabilities, clean layout,
    • Negative: lacks an overarching search matrix of playlists, not easy to find new content in this layout
  • Within
    • Positive: new release notification on thumbnail. Download/stream buttons easy. Not easy to find content in this layout.
    • Negative: no further contextualized information listed
  • UNICEF 360
    • Positive: Donate button. Introductory video about the project, links to About Us Canada to drive towards further info.
    • Negative: lack of overarching info about the project and how it integrates into unicef – fragments UN messaging.

 

REQUIRED QUALIFICATIONS

  1. At least 3 years of demonstrated experience (sample work available on app stores) in developing apps for hosting content (preferably VR).
  2. Ability to design interactive user experiences that span across multiple app stores.
  3. Previous experience in working with the UN is highly desirable but not required.

 

DELIVERABLES:

  1. A VR app that will be supported for 1 year for maintenance after sign off on delivery by the UN.
  2. The application to be available on Apple, Android, VIVE, Oculus, Daydream and webVR.
  3. All source code and completed documentation handed over to the UN at the sign off off the project.
  4. All 3rd party servers and SAAS apps used  to be purchased (should be included in the financial proposal) for 1 year and credentials handed over to the UN at sign off.
  5. A detailed cost projection for 2nd year based on 3rd party servers and subscriptions used.
  6. Knowledge transfer of how to add new content and make minor UI updates such as adding new logos.

 

TO APPLY

Please send a detailed proposal to support@sdgactioncampaign.org with the subject: UNVR App Proposal by 31 August 2017. Proposals should address the listed qualifications and include a methodology, timeline, and supporting documentation that will help our consideration in choosing the best content proposal. Extra consideration will be paid to those applications with reduced or pro bono suggestions. During launch, a PR strategy will acknowledge the firm that produces the content, and proper accreditation will be paid as agreed.

Security, justice, education and health rank as the most urgent issues for the people in Somalia

In a consultation recently conducted in Somalia, and despite the severe challenges the country is facing, most people perceived their situation in the past 12 months has improved in the country. Yet the report shows that greater attention and significant improvements must be made in security, justice, education, and health.  

The recently implemented e-consultation, a coordinated effort between the Federal Government of Somalia and UNDP, supported by the SDG Action Campaign, finds that SDG1 – poverty reduction, SDG 2 – food security and nutrition, SDG 3 – health & well-being, and SDG 4 – education, are among those goals in which progress is most notably perceived. Lowest in this ranking are SDG 11 – making cities inclusive, safe and sustainable, SDG 16 – promoting sustainable consumption and production, and SDG 12 – ensuring good and inclusive governance.

The preferred options to tackle these issues and achieve these goals: strengthening of national systems and developing clear strategies and plans. 

Cultural Barriers preventing women´s equal participation in decision making

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That “women can bring leadership and value to development, when equally represented” was agreed among the majority of participants. The major perceived factor  preventing women’s equal participation in development in Somalia: the existence of cultural barriers, followed by lack of awareness about women’s rights and discrimination.

Why is this relevant?

This report harnesses the voices of a wide number of Somali people, their priorities and expectations, to put forward the key areas for investment in order to achieve the Goals. The initiative was specifically implemented at a first stage with the hope for furthering women’s inclusiveness and give the Federal Government of Somalia a better understanding of what is important to its citizens and the basis to create a strategy for implementing the SDGs.

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Making the people´s voices count 

Consultations allow people to participate effectively in raising their voices to their governments on priorities and on the preferred methods by which these Goals can be achieved and holding them accountable. Through this process we learned some key lessons that will help us better implement these surveys in the future:

  • Consultations are a key tool to better understand people’s perceptions and consider them in planning processes, monitoring implementation of programmes and projects by asking people about their perceptions on service delivery.
  • In order to do this, it is key to reflect what are the findings expected from such a survey: what do we want to listen to? This will help us answer important questions such as: Should the consultation be conducted at a national o local level? What segments of the population do we want to engage? what are their preferred or available options to reach out? Should civil society be engaged?
  • A consultation can support and strengthen an ongoing process and be a useful exercise for the planning and implementation of government plans. Moreover, these exercises are key to improve State legitimacy and build strong institutions.
  • Nationally-owned designed processes are much stronger when linked to global initiatives.  

Read the full report :
Somalia e-Survey NDP-SDGs

Want to take action? Register your interest to translate, distribute or even roll out the survey in your country here: http://myworld2030-citizenadvisor.nationbuilder.com

 

How can new technologies ensure we leave no one behind

Professionals developing world class innovation discuss the real potential of virtual reality and new media and the challenges that lay ahead:  How do we make sure it brings a positive impact to global issues.? How can we bring it to everyone and really use it to help the people who need it the most?

 

 

Friedrich Kurz, General Manager Social Innovation, Deutsche Telekom, Marisol Grandon, CEO of Untold Stories, Kristin Gutekunst, Executive Producer of UNVR, UN SDG Action Campaign, Wilfried Runde, Head of Innovation Projects at Deutsche Welle join the discussion at the SDG Live Stage of the Global Festival of Ideas for Sustainable Development.

To convey the stories of the most vulnerable people in the world and bring them home to the decision makers and global citizens around the world, pushing the bounds of empathy, the UN SDG Action Campaign has coordinated the United Nations Virtual Reality Series since 2015.

This discussion happened during the first Global Festival of Ideas for Sustainable Development. Watch more: http://globalfestivalofideas.org/

 

9 startups compete to present their SDG solutions at the UNHQ

9 global startups have been selected to be part of a competition to seek support for their proposed solutions to one of the Sustainable Development Goals (SDGs) and be selected to present their ideas to decision makers at the United Nations Headquarters in New York City in the margins of the STI Forum in May 2017.

On March 10-12th 800 participants from nine cities and five continents  connected and collaborated during the Influx Trust #Connect2Effect 48-hour global hackathon (an intense 48hr start up idea prototyping session) organised with the support of the UN SDG Action Campaign around three of the 17 Sustainable Development Goals: Goal 9, Goal 10 and Goal 12. These 17 Goals are the world’s greatest challenges as agreed by 193 member states. Influx Trust and its organising partner Adpreneurs have created a compelling and innovative way for people and organisations to get involved in the effort to pursue these goals

The hackathon kicked off in each region with a unique message from H.E. Mr. Peter Thomson, President of the United Nations General Assembly: “Throughout the tenure of my Presidency, my office and I will remain firmly committed to fostering new methods of increasing awareness about the new agenda, and ways of working across sectors to achieve its implementation. As such, we look forward to closely following the outcomes of the hackathon, and will warmly welcome the winners to the United Nations Headquarters.” 

WHY THIS IS WORTH SHOUTING ABOUT?

In just one weekend the event generated 90+ world-changing startup ideas, 20K Facebook followers, 3 million impressions of #Connect2Effect and 200K views of H.E. Thomson’s, public endorsement video.

The nine #Connect2Effect winners will now spend the following month honing and marketing their idea, competing for the chance to pitch their ideas at the New York UN Headquarters in the margins of the second annual Science, Technology and Innovation Forum on May 15-16th 2017.

In the lead up, Influx Trust are launching a crowdfunding platform (crowdfunding.connect2effect.com) for the wider public to support the winning teams as the projects develop and go beyond the hackathons and into the real world. The success of the crowdfunding campaigns will form a component of the evaluation for who will win. Once the competition has ended, this platform will launch to the public as a crowdfunding platform specifically for solving ideas for the SDGs.

WHAT ARE THE 2017 SELECTED SDG GOALS?

The UN’s 193 member states have agreed to 17 goals as priorities for the world to tackle by 2030. This year Influx Trust focused on 3 of them:

SDG 9 – Industry, Innovation Infrastructure

SDG 10 – Reduced Inequalities

SDG 12 – Sustainable Consumption & Production

WHO ARE THE REGIONAL WINNERS?  

  1. BAHRAIN (SDG 9): Paperless – E-receipts that cut down on paper waste
  1. BALI (SDG 12):  Niskala – Educate and reduce waste generated from religious festivals that are a large contributor to the severe waste issues Indonesia is suffering with
  1. CHANDIGARH (SDG 9): Help aid the education of blind children with a paperless Braille tablet
  1. GENEVA (SDG 12): 24/7 –  Access to Antiretroviral Treatment for people on the move
  1. LAGOS (SDG 9): Smart Transit – A culturally appropriate app to tackle poor transit in Nigeria by offering   local transport information in real time
  1. LISBON (SDG 9): Lettuce Grow – An app that connects small scale farmers directly with consumers to boost agricultural industry and local economy
  1. LONDON (SDG 9): eQuality – A system that allows shoppers to educate themselves around the ethical, political & environmental impact of their product purchases
  1. NEW YORK (SDG 12):  Kindred  – The world’s first closed-loop marketplace for sustainable garments.
  1. RIO DE JANEIRO (SDG 10): Jardim DigitaL – An app that connects refugees with jobs open and available to them by fair and honest employers .

Overall the #Connect2Effect initiative has proven that there is a widespread desire for open innovation between the public and the UN on the Sustainable Development Goals and that this work can be expected to grow in terms of impact and scope. You can learn more about this project  www.connect2effect.com

Check out the 9 SDG solutions and support your favourite ideaYou can also follow the story on Facebook, Twitter and Instagram @InfluxTrust #Connect2Effect to see things unfold in real-time.

WANTED: 1000 Hackers to Help Change the World in 3 Days

Apply until 3 March 2017 to become a Sustainable Development Goal Entrepreneur!

Website:   www.connect2effect.com        Facebook, Twitter & Instagram:  @InfluxTrust.

From 10 to 12 March 2017, the United Nations Sustainable Development Goal (SDG) Action Campaign, the Office of the President of the United Nations General Assembly and Influx Trust are teaming up to turn 1000 people in 9 cities around the world into SDG Entrepreneurs during the inaugural #Connect2Effect event, a 3-day global hackathon around the SDGs. Winners of the hackathon will be invited to present their work at the United Nations Headquarters in New York City, NY USA.

In September 2015, 193 countries agreed to work together on a 15-year global plan to end poverty, protect the planet and ensure prosperity for all by 2030. This plan includes 17 Goals that serve as an urgent guiding masterplan to tackle the world’s greatest challenges and ensure that no one is left behind. Innovative individuals are urgently needed to join together with countries and partners to turn the bold and ambitious global plan into action. See the 17 SDGs here.

To rapidly generate an unprecedented level of innovation and collaboration around the SDGs, the 3-day #Connect2effect Global Hackathon will bring together these innovators with different skillsets ranging from marketing to programming to designing.

The event will produce a series of basic workable prototypes that can be further expanded after the event. The best ideas will be developed and supported through local incubation programmes, mentoring on crowdfunding platform. Winners will receive an invitation to pitch their ideas at the UN Headquarters in New York at the Science, Technology & Innovation Forum taking place at the UN Headquarters in NYC 15th – 17th of May.

Mitchell Toomey, Director of the UN SDG Action Campaign stresses the value of #Connect2Effect for the UN: “At the UN SDG Action Campaign, we consistently strive to find ways to reach new audiences to inform and inspire them about the SDGs. We also empower individuals to work together and serve as agents of change, honouring the best solutions in a variety of methods. We are eager to empower the best creative thinkers and problems solvers to help the UN and governments achieve their goals”.

H.E. Peter Thomson, President of the United Nations General Assembly, fully supports the #Connect2Effect initiative: “Each and every one of us has a critical role to play – as individuals role-modeling sustainable living, as innovators and creative thinkers conceiving new ideas, and as activists working with others to implement solutions to shape our world towards a sustainable future. I look forward to being inspired by the outcomes of the hackathon and to warmly welcome the winners to the United Nations“

The initiative is the first of an annual series which over time will create a sustained network of individuals who can mentor each other and work together to come up with the best ideas for achieving the SDGs, as Max Kallis, CEO of Influx Trust points out: “We are eager to support the UN by leveraging our network and expertise to come up with solutions to some of the world’s greatest problems.”

This year’s hackathon will bring together people in Manama, Bahrain, Lagos, Nigeria, Chandigargh, India, and Lisbon, Portugal to tackle industry innovation and infrastructure (SDG 9), in London, U.K., and Rio de Janeiro, Brazil to reduce inequalities (SDG 10) and in Bali, Indonesia, Geneva, Switzerland and New York City, USA to generate a shift towards more responsible consumption and production (SDG 12).

FACTS & FIGURES:

  • 1000 Entrepreneurs, thinkers and creatives working together across 9 global locations (Manama, Bali, Chandigarh, Geneva, Lagos, Lisbon, London, New York and Rio) on 5 continents.
  • 193 United Nation Member States
  • 17 Sustainable Development Goals to solve by 2030
  • 72 hours for teams to collaborate and help hack three of the SDGs.
  • 6 Headline Partners for #Connect2Effect 2017 to help our teams with the resources they need.
  • 3 SDGs to hack during #Connect2Effect
  • 1 Crowdfunding platform that will take an idea and put it in the market in a weekend.

ABOUT THE COLLABORATORS:

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The Influx Trust
is a UK charity that fosters a community of individuals and businesses eager to share their knowledge and resources to support the UN’s priorities. @InfluxTrust

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The UN SDG Action Campaign is a global interagency initiative of the United Nations Secretary-General, with the mission of ensuring that everyone has the support, encouragement and capability to advocate and act to ensure the SDG agenda is brought to life. It recognises and celebrates the innovators, conveners and break-through actors who are transforming lives, tackling trade-offs and generating practical solutions to some of the world’s most intractable development problems. The Campaign is supported by the United Nations Development Programme (UNDP) and the German Federal Government. @SDGAction

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The President of the General Assembly is an annually geographically rotating position voted for by representatives in the United Nations General Assembly (UNGA). The President of the 71st and current session, H.E. Mr Peter Thomson from Fiji, presides over the General Assembly, one of the principal organs of the United Nations. Made up of all the 193 Member States of the UN, the General Assembly provides a forum for multilateral discussion of the full spectrum of international issues covered by the UN Charter. It meets in regular session intensively from September to December each year, and thereafter as required. @UN_PGA

MEDIA CONTACTS:

Jayne & Misael | Kitsch.inc on behalf of Influx Trust | kitschinc.digital@gmail.com
Kristin Gutekunst | UN SDG Action Campaign | kristin.gutekunst@undp.org
Katharina Kandt | Office of the President of the UN General Assembly| kandt@un.org

Youth Entrepreneurs take center stage with Road to Nairobi 2016 Project at GPEDC

At the end of November, a diverse group of stakeholders met in Nairobi, Kenya, to discuss critical issues at the Global Partnership for Effective Development Cooperation’s second High Level Meeting. Building upon months of grass roots organization in the lead up, Building Bridges Foundation, with partners UN SDG Action Campaign and the Netherlands Ministry of Foreign Affairs, ensured the ideas and opinions of young people had a special role at the conference.

For young people, by young people, the project highlighted the entrepreneurial solutions of 80 young entrepreneurs in eight countries. Their stories were shared on the Humans of MY World blog, in blog posts, in exhibitions, and in a final report that was presented to important delegates at the HLM2.

The project, Road to Nairobi 2016 has empowered young entrepreneurs across Eastern and Southern Africa to share their experiences, challenges, and ideas for local solutions to tackling the SDGs. The Building Bridges team departed South Africa in August with the mission of revealing the challenges and priorities of young entrepreneurs in eight countries in Eastern and Southern Africa. The team named a national Building Bridges Ambassador in each country who supported the local coordination on the ground. This included an open call for submissions of ongoing business solutions to addressing the SDGs in both rural and urban settings. The best were chosen to first compete to become the national winner in their country, and then were flown to Nairobi to compete in the global competition. The journey also included national youth forums with policy makers to discuss the results, where MY World 2015 results helped frame the discussions.

The youth entrepreneur’s stories were profiled on the Humans of MY World photo-narrative blog along with an identification of their most important SDG. Banners were printed for an exhibition at the conference, which also included UNVR demonstrations, selfie booths, Humans of MY World voting, previews of the publications created to support the project, the actual bus which was driven across the continent, and the ability to interact with the young people involved in the project.

Two side events were organized around the Building Bridges project. Firstly, the team presented the preliminary findings of an in-depth evaluation report of the project to Ms. Liliane Ploumen, co-Chair of the GPEDC and Minister of Foreign Trade and Development Cooperation, who stressed the need to include young people in the decision making process:  “Too often we talk about young people without having them in the room.”

Ms. Sicily Kariuki, the Cabinet Secretary for Public Service, Youth and Gender Affairs of the Republic of Kenya stated “We must invest in youth so that they attain skills and nurture a culture of entrepreneurship.”

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The team also presented a draft of their report of the Humans of MY World – the storytelling project done in collaboration with the SDG Action Campaign. Mr. Seing Falu Njie, Regional Director for Africa, reinforced the UN SDG Action Campaign’s commitment to facilitating and ensuring people around the world have a means to voice their opinion through their diversity of projects, such as MY World 2030 and partnerships.

The second event presented the opportunity for 3 of the young Building Bridges ambassadors and others from the region to compete in the “Get In the Ring Competition,” occurring in Africa for the first time. The event mimics a boxing match, placing two competitors in the ring for lightning elimination pitch rounds until one is crowned champion. Unfortunately, the Building Bridges representatives didn’t get the gold this time, but it was a revealing lesson about capacity building with young entrepreneurs from the region for the next project.

The final report about the project will be released at the Global Festival of Ideas in March, 2017.

 

Immersive exhibition brings delegates closer than ever to refugees, displaced, and migrants during UNGA

The 71st regular session of the United Nations General Assembly met this past September, which also coincided with the High Level Meeting on Large Movements of Refugees and Migrants. In an effort to raise the voices are those most in danger of being left behind, the UN SDG Action Campaign brought two immersive technology experiences to the UN Secretariat Building, highlighting some of the most complex global challenges the UN faces. The particular focus on refugees, displaced people, and migrants allowed diplomats direct access and a deeper understanding of their everyday realities.

Above: Haider al Abadi, Prime Minister of Iraq speaking to Waleed, a young boy displaced from Mosul by violence now living in the Harsham IDP Camp. Below: Ewan MacGregor, Goodwill Ambassador for UNICEF poses with Mirna, young girl he met on his last visit to the Camp in Erbil.

The United Nations Virtual Reality film series and Portals immersive experiences enables people to access locations and situations they would otherwise never experience, providing context for some of the most complex issues the UN is striving to mitigate. By doing so, the Campaign hopes it will help transform understanding of critical global issues that must be addressed in order to achieve the Sustainable Development Goals into a medium that is instantly empathetic and universally relatable.

Throughout the course of the week, Delegates were able to watch several films on the newly launched UNVR app (available at www.UNVR.org) about the everyday realities of refugees. Filmed in the Zaatari Camp in Jordan, Clouds Over Sidra recounts the new normal for a young girl from Syria, and Born Into Exile by UNFPA highlights the importance of providing safe births for mothers, revealing the amazing statistic that zero mothers have been lost at the camp. Beyond the Lake recounts the harrowing experience of a woman escaping violence in Burundi who is able to start a new life in the DRC through the support of UN Women safe spaces. UNOCHA also previewed Home, a new film documenting the UN Secretary-General’s humanitarian tour, highlighting the plight of refugees living in Lebanon, Syria and the DRC.

Delegates further had the opportunity to have full-body conversations with individuals living these realities, in real time, through the UN Portal, curated by the CampaignShared_Studios, and Bridges of Understanding. It is part of an international project with countless locations around the world by Shared_Studios. The UN Portal connected to the Harsham IDP Camp in Erbil, curated by UNICEF  Iraq, allowing delegates to speak to young Iraqis displaced by fighting in Mosul. It also connected to a refugee resettlement home outside of Berlin, where delegates could speak to people from Chad, South Sudan, Afghanistan, and Syria in varying stages of asylum seeking, and to young people at the University of Kabul in Afghanistan with Turquoise Mountain Institute. In the afternoons, the UN Portal connected to Mexico City with an NGO called Proyecto Habesha that is supporting Syrian refugees in coordinates higher education degrees in Mexico.

This exhibition was made possible through the political support of the Government of the Netherlands, the Government of Germany, the Government of Iraq, and the UN Department of Information.

The Campaign also shared the space with UNICEF’s Time Machine, an installation that  translating childhood memories from data into unique sound – giving visitors and delegates attending the UNGA an opportunity to understand the data on children currently available and areas that fall short.

Championing Youth Entrepreneurship in Mozambique with Building Bridges

img_2571The Road to Nairobi 2016 Project, with the support of the local World Economic Forum’s Global Shaper Hub, traveled around the greater Maputo area to meet 10 youth entrepreneurs working in a variety of sectors, in order to learn from their challenges and to get a better understanding of their lived experiences. The ventures discovered ranged from a tech startup working on information asymmetry in the labor market, to a design firm which transforms waste into materials for interior design. These individual stories are featured on the Humans of MY World photo-narrative blog.

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The path of an entrepreneur in Mozambique can be difficult and trying at times; a few of the entrepreneurs we met noted how the economic climate is having an impact on their businesses. Even so, some young people are choosing entrepreneurship as an alternative to looking for a job, where they are confronted by a youth unemployment rate estimated at around 80%. The young people who are resilient enough to try youth entrepreneurship need support, role models and an enabling environment. 

Frederico Peres Da Silva, co-founder of a tech startup in Maputo, recognizes the importance of entrepreneurial role models: “If you are in the [United] States, a CEO understands the value of mentoring a startup. You know why? Because he’s heard of Facebook, he’s heard of Snapchat, he’s heard of WhatsApp. He goes, ‘Oh, what if this is the next Facebook?’ To change that perception in Mozambique you need to have a couple of references in the market. You need to have your champions.”

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Graca Machel, SDG Advocate speaks at the Mozambican Building Bridges Forum

Young Mozambicans that have taken to the MY World global survey prioritize good education as one of the key areas where  they hope to see positive improvement. The youth entrepreneurs we met further discussed the current education system and their experiences with it.  However, they are not only focused on education in general, but see the importance of having practical skills and experience in the workplace as the key to success in their entrepreneurial journey.

Lack of technological infrastructure and resources are other challenges to educational access and entrepreneurship in Mozambique. Frederico is using technology to help young unemployed Mozambicans access the job opportunities through their phones.

img_2754Where gaps and challenges exist, young people in Mozambique are stepping up to empowering each other and themselves. Marlene de Souza found that young people were unable to communicate and translate their knowledge into action in the workplace. She started a company which offers training to university students on skills such as how to successfully enter the job market and how to communicate with “attitude,” so that these students can bridge the gap between the academic and labor market.

Diogo Lucas started a business to help SMEs access finance and gave them the tools to mature into sustainable businesses. According to Diogo, this is something SMEs really need: “There are opportunities for small businesses but they’re not developing because there is not enough support, there’s not enough money. Bank finance is hard to come by with all these challenges. When I was travelling across the country I realized that it’s not because they have bad businesses. It’s because people don’t have the skills or the ability to access capital that can help them grow and develop.”

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Sázia Souza runs a company which offers tech solutions to companies and private individuals. Twice a month, she and her team trains children on how to use computers. When asked about her passion for technology and education, Sázia said: “Mozambique has a problem when it comes to using technology. People are not prepared for the future. Technology is growing too fast. When you go to some schools, they don’t even have computer lessons. Even the teachers don’t know how to use the computers.”

Youth entrepreneurs in Mozambique are working to carve a bright future for themselves. They are working together and with other young people to support skills development while growing a culture of entrepreneurship. To help them on this path, it is important to understand the Mozambican context as well as the lived experiences of rural and urban young Mozambicans in order to empower them for success. The Road to Nairobi team spoke to youth entrepreneurs and asked them what changes they would like to see to support youth entrepreneurship in Mozambique:

  • Lineu: More young people need to have the courage to start for themselves. I started with nothing and almost 100% of the people didn’t believe in me.
  • Claudio: When you register a business, you are sent from one place to another. The process will be better when everything is in one place. It should take less time and require fewer documents.
  • Wilton: Government must create conditions for young entrepreneurs to develop businesses. Especially fiscal policy because currently, police doesn’t differentiate between being a young entrepreneur or an old entrepreneur.
  • Sides: We need more incubators with people who have been trained to support youth entrepreneurs.

Authors: Samantha Ndiwalana (Project Manager of the Building Bridges Foundation) and Annemarelle van Schayik (Research Manager of the Building Bridges Foundation).