Are you up to the challenge? Call for proposals: UNVR App

SUMMARY

We believe that virtual reality has the ability to unlock real potential for change. We have already witnessed the positive effects that early UNVR content has had on small groups via targeted screenings, and are now seeking to move our project to scale. That’s why we’re calling for the support of the international creative & tech community!

The UNVR project is seeking the services of an experienced team for the creation of an application that will host 360 video, and eventually room scale virtual reality content from across the UN system. This app will also be an environment to suggest ways to make impact, such as educational curricula, fundraising links, advocacy initiatives, etc.

To apply, please send a proposal to support@sdgactioncampaign.org by 31 August 2017. Extra consideration will be paid to those applications with reduced or pro bono suggestions. Please see the full terms of reference for more details below!

 

BACKGROUND

About Sustainable Development Goals https://sustainabledevelopment.un.org/sdgs

In September 2015, countries ratified the new Global Sustainable Development Agenda, with the target of creating a better world for people and planet and leaving no one behind. Agenda 2030 and the Sustainable Development Goals (SDGs) represent an unprecedented leap forward in the fight against poverty and inequalities, as well as in the struggle for environmental sustainability. The SDGs embody a universal, inclusive and transformative vision of development, which calls upon all Member States to ensure a life of dignity for all, leaving no-one behind. The realization of this agenda will require the existence of sufficient political will and the generation of an enabling environment for citizens to actively engage in the implementation, monitoring and review efforts.

This presents the opportunity for renewed energy for global action to build a more equal and peaceful world. In effort to build global awareness and people’s’ participation in the 17 Sustainable Development Goals between now and 2030, the United Nations SDG Action Campaign is working with innovative partners to capture the attention and imagination of people who might not otherwise be aware of major development issues in their countries or locally.

About the UN SDG Action Campaign http://un.org/sdgaction

The UN SDG Action Campaign is a special initiative of UN Secretary-General, administered by the UN Development Programme and mandated to support the UN system-wide and the Member States on advocacy and public engagement in the implementation of the Sustainable Development Goals by 2030. With a proven track record since 2002, it empowers and inspires people across the world to take action in supporting their governments, building multi-stakeholder partnerships and leveraging cutting-edge communication technologies to bridge the gap and ensure a transparent dialogue between world leaders and their constituencies, especially the most marginalized and vulnerable populations. Through virtual reality (UNVR), new and traditional media, and other immersive experiences, the UN SDG Action Campaign leverages new technology and creative storytelling to empower individuals to share personal anecdotes of the SDGs. These initiatives create a bridge of understanding, empathy and collective accountability for building a better world and achieving the SDGs by 2030.

About UNVR http://unvr.org

Since 2015, the United Nations SDG Action Campaign has coordinated the United Nations Virtual Reality Project, using the power of immersive storytelling to inspire viewers towards increased empathy, action and positive social change. The project unites the UN system’s immersive content under one brand and distribution system, allowing the system to mutually leverage each other’s expertise and to collaborate.  The films provide a deeper understanding for those living in the most complex development challenges, catalyzing urgency for those most in danger of being left behind if the Sustainable Development Goals (SDGs) are not met. It highlights those already creating solutions to inspire a sense of shared responsibility and collective action, however small. It will seek to capture the common human experiences that individuals face and showcase UN solutions and results that are both uplifting and enduring. It will illustrate partnerships with government especially at the local level, and show how the UN helps meet national priorities through sustainable development. By sharing these VR experiences the SDG Action Campaign is hoping to inspire change that improves peoples’ lives and creates the world we all want.

Building upon its mandate to amplify the voices of those who are often unheard, particularly the world’s most vulnerable, the project will also work to build partnerships that empower storytellers with sharing their talents by connecting people from the diplomatic, tech and creative world to innovate upon how VR stories are created, shared, and used for impact. Through such partnerships, UNVR aims to ensure a diversity of voices are heard and empowered with the right technology and mentoring. It will also allow people with the power to make a difference have a deeper understanding of their world, and hopefully to act to make a difference.

The Campaign created its first 360’ film in January, 2015. The project targeted decision makers primarily in the first phase of the Virtual Reality Project to spread awareness and create empathy; coordinating a series of exhibitions, workshops, panel discussions, and media moments to further elevate the critical issues it addressed. The films were screened at the most important diplomatic forums to use in high level advocacy and policy impact, shown to decision makers as encouragement for them step into the shoes of their constituencies & take bold actions, creating media attention and momentum.

The films have helped position the UN brand positively, showcasing the organization’s ability to lead in both innovative technologies and storytelling. It has spearheaded a shift in storytelling, amplifying the voices of the most vulnerable people who are in danger of being left behind, while allowing these individuals to tell their own story with dignity. Finally it has allowed the UN system to unite under one platform to share resources and address cross-cutting issues.

Initial findings from testing VR for fundraising have shown the ability to inspire large increases in face-to-face fundraising across a variety of different variables, including: increased propensity to stop and engage; increased inclination to donate after engagement; increased average donation value. Apart from this, it was also found that the VR experience enables access to better locations and venues so that more individuals can witness the content.

The Campaign has ambitious plans to package each of the films in different ways so that they may be used by a variety of stakeholders to continue to raise awareness and for the complex global issues highlighted, especially for young people around the world. In addition to showcasing the VR experience at high-level UN meetings, the SDG Action Campaign is working with partners to create advocacy platforms, awareness and fundraising campaigns. Films will be distributed widely to raise the profile of individual issues with the purpose of helping raise resources and to promote awareness, as we have seen with previous VR documentaries from the UN SDG Action Campaign.  

By partnering with leaders in the field of new technologies for education and communication, the Campaign wishes to develop kits and curricula so that the films may be used in classrooms across the world to promote understanding, empathy and critical thinking for young people – connecting them across the globe. Initial testing has shown that VR is an effective tool to build context, awareness and interest for understanding and discussing real world situations. Through an open sourced app and accompanying curriculum, teachers can use it as a guided learning tool, inspiring brainstorming on ways to create real change.

 

UNVR APP

The UNVR app will allow the UNVR project to move to scale, creating an tool for advocacy, fundraising, and education. The UNVR app will serve as a home for some of this select content and encourage people to take actions related to the Sustainable Development Goals (SDGs). UN produced films have traditionally lived on third party VR apps. The UNVR app will centralize the content being made into one platform, solving the critical need for a distribution method for the UN System. The app will include action-oriented messaging and links to complimentary campaigns so viewers can directly have an outlet for responding to the content.

In the future we foresee the project working as a distribution platform, and also a catalyzing agent to host educational information and curriculum, and to provide ways to take action on the issues contained within. It will serve as another critical open source tool for citizens around the world to easily contribute and campaign for the SDGs.

Criteria for first phase release

  • Display 360 VR video
  • Integrate audio formats for current content and Integrate dynamic audio formats such as .Mp3 and .tbe
  • Intro screen with multiple tour option, where user can select content/Scene by sliding the screen.
  • White labeled custom branding
  • Content to be categorised using a given taxonomy by UN Agency, region, SDG, topic and custom tags.
  • Keyword search for contents using the taxonomy and tags above.
  • In-app push notification functions.
  • ‘Sticky’ functionality for preferred placement in list for certain contents.
  • Click on title, thumbnail or short description brings audience to title page with more info with credits.
  • Hotspot option to display more info on the scene.
  • Click, GYRO and accelometer sensors based on app capabilities. When user gazes/clicks a link icon it should directly navigate to the content.
  • Users can navigate initially from device without HMD or while in HMD.
  • Universal access through WebVR or similar service.
  • Available on App stores for Google and Apple.
  • Action buttons after each video.
  • App will be dynamic for input from the UN which can be updated with new content from the UN side using specific style guides.
  • VR Analytics: Integrate with a 3rd party app provided by the UN that has normal analytics plus 360′ heat maps; advanced tech for emotional tracking to use head movements to decipher head movements and behavioral insights of users.
  • Supports branching narratives in 360 video.
  • Supports room-scale experiences.
  • Linked to SteamVR, Oculus and other non app or HMD specific storefronts.
  • Live streaming capabilities.
  • Multilingual capability for content and the app.

Criteria for next phase development (wishlist)

  • Supports branching narratives in 360 video
  • Supports room-scale experiences
  • Linked to SteamVR, Oculus and other non app or HMD specific storefronts

Format, branding

Appealing apps to model off of:

  • NY Times App
    • Positive: playlist capabilities, clean layout,
    • Negative: lacks an overarching search matrix of playlists, not easy to find new content in this layout
  • Within
    • Positive: new release notification on thumbnail. Download/stream buttons easy. Not easy to find content in this layout.
    • Negative: no further contextualized information listed
  • UNICEF 360
    • Positive: Donate button. Introductory video about the project, links to About Us Canada to drive towards further info.
    • Negative: lack of overarching info about the project and how it integrates into unicef – fragments UN messaging.

 

REQUIRED QUALIFICATIONS

  1. At least 3 years of demonstrated experience (sample work available on app stores) in developing apps for hosting content (preferably VR).
  2. Ability to design interactive user experiences that span across multiple app stores.
  3. Previous experience in working with the UN is highly desirable but not required.

 

DELIVERABLES:

  1. A VR app that will be supported for 1 year for maintenance after sign off on delivery by the UN.
  2. The application to be available on Apple, Android, VIVE, Oculus, Daydream and webVR.
  3. All source code and completed documentation handed over to the UN at the sign off off the project.
  4. All 3rd party servers and SAAS apps used  to be purchased (should be included in the financial proposal) for 1 year and credentials handed over to the UN at sign off.
  5. A detailed cost projection for 2nd year based on 3rd party servers and subscriptions used.
  6. Knowledge transfer of how to add new content and make minor UI updates such as adding new logos.

 

TO APPLY

Please send a detailed proposal to support@sdgactioncampaign.org with the subject: UNVR App Proposal by 31 August 2017. Proposals should address the listed qualifications and include a methodology, timeline, and supporting documentation that will help our consideration in choosing the best content proposal. Extra consideration will be paid to those applications with reduced or pro bono suggestions. During launch, a PR strategy will acknowledge the firm that produces the content, and proper accreditation will be paid as agreed.

A New Narrative for Development: World’s Best News

Decades of negative communication about hunger and hopelessness in developing countries has resulted in a general public attitude that the fight against poverty does not work. We need a new narrative about global development: Nuanced and current knowledge creates hope – and hope creates motivation for action.

World’s Best News is an example of a unique partnership that brings together the UN and more than 100 NGOs and 100 private companies. Since 2010, the independent media platform World’s Best News has published news about progress and solutions to the world’s challenges to the Danish population. All uniting to spread news about progress on a variety of different platforms using the Sustainable Development Goals as the frame and constructive journalism as method. The aim is to connect civil society, business, and the citizens in the pursuit of a more informed and sustainable world.

A collaboration with DSB, the Danish Railways, made it possible to decorate and InterCity train with World’s Best News messages.

Today, World’s Best News is now an international network with sister organizations in Ireland, Netherlands, Norway, Finland.

It is deeply ingrained in ‘classical’ journalism to focus on conflicts and problems in society. However, while being critical is essential to all objective reporting, the focus on conflicts often gets out of hand in the mainstream media. Instead, World’s Best News focus on progress, possibilities and solutions to the big challenges facing the world today.

“World’s Best News has shown that it is possible to change the world. You are creators of hope and perspective.”
Johanne Schmidt-Nielsen, Member of Danish Parliament.

“The collaboration with World’s Best News has made us reconsider our coverage of global issues. When you started with constructive journalism it influenced the rest of the content in our newspaper”
Jonas Ratje, Editor in Chief, Metroxpress.

Meet people with constructive and unexpected development news. That is the core objective of World’s Best News.
Credit: Louise Dyring Mbae

How and why this action impacts the people in the community ?
When more people know about the solutions to the world’s problems, they are more motivated to ensure these solutions will be implemented and put into action. When World’s Best News launched in 2010, 16% of the Danes believed there was progress in lifting people out of poverty; in 2016 this number increased to 32%.

We invite you to follow this special blog series on the High Level Political Forum 2017 “Eradicating poverty and promoting prosperity in a changing world” to find out more about the action taken by citizens and organizations of the country presenting their Voluntary National Review on the SDGs

Making Periods Normal – Educating on Sexual & Reproductive Health Rights

Young girls in different parts of Bihar often grow up with limited knowledge of menstruation and about their sexual and reproductive health rights. They often find themselves with incorrect information about their bodily changes. Sexual & reproductive health education is rare in schools and most often, majority of young girls do not attend any formal education.

Restless Development is the implementing partner of the project named ‘Making Periods Normal’, funded by Rutgers WPF. The programme is being implemented in the Munger and Bhagalpur district of Bihar, from 2014 to 2017. The target groups of this programme are women, out-of- school and in-school youth, men and stakeholders like ASHA, Aganwadi, community leaders etc.

The programme focuses on promoting knowledge among girls and women on puberty, menstrual health and sexual and reproductive health as well as creating conducive environment for them by engaging stakeholders.

“I preferred to stay at home during my menstruation to avoid embarrassment, I did not know how to use a sanitary pad or the hygiene practices during my periods. In 2015 I attended the menstrual health management session conducted by Restless Development, and learned about hygiene practices to avoid infection”
Mamta Kumar,  a 15 year old, is currently one of the 40 trained educators

Educators giving a session about SRHR

Restless Development conducted a needs assessment and its results are shocking:

  • 75% of girls across India don’t have any knowledge of what material should be used during menstruation and were majorly using cloths which were unclean.
  • 25% of out-of- school girls were not using anything during their periods.

To tackle the issue of insufficient information on menstruation, they are implementing a full programme specially designed for young girls on menstrual health hygiene management. The sessions are designed in a manner that give young girls the space to learn about body changes and speak about their health issues.
In order to provide a more holistic approach Restless Development includes trainings for teachers, mothers, peer educators and young boys in our programme. They created a pool of 40 peer educators specifically trained to provide knowledge and guidance to young girls in their communities and districts.

Raising awareness not only among women

“I did not have the courage to share my health problems with my mother, I did not have the confidence to do so.  A friend told me about the menstrual hygiene management session by Restless Development. I then understood the menstrual cycle & spoke about my irregular periods to the volunteers”
Rinku Kumari, 19 year old, Bhagalpur, Bihar

  • The number of girls who could report menstruation as a sign of puberty went from 4% to 58%.
  • 80% of young people involved in our intervention could identify problems experienced by girls during menstruation.
  • 92% of girls who used cloth during the menstruation said that they dried their used cloth in sunlight.
  • Awareness about sexually transmitted infections increased to 78% from 58%.

The objective of this initiative is to educate young people on puberty and menstrual health to help them adopt safe health practices, and educate teachers/parents, peer educators the importance of educating young girls on menstrual hygiene. Reaching more than 90,000 young people and having trained 40 educators on Sexual & Reproductive Health Rights (SRHR), restless development did not stop there and eventually designed a special mobile app called M-Sathi to make SRHR education accessible to all.

To know more about Restless Development: http://restlessdevelopment.org/our-work-with-girls-1

We invite you to follow this special blog series on the High Level Political Forum 2017 “Eradicating poverty and promoting prosperity in a changing world” to find out more about the action taken by citizens and organizations of the country presenting their Voluntary National Review on the SDGs

#Connect2Effect Winning Teams Visit NYC for concluding activities

In the summer of 2016, Influx Trust approached the UN SDG Action Campaign with a simple yet ambitious idea: what if we could host simultaneous hackathons around the world, bringing together the best in social enterprise to crowdsource solutions for the SDGs?

From 16-17 May, the #connect2effect project held its concluding activities, bringing together winners from Bali, Chandighar, and London with diplomats UN colleagues, innovators, and many other stakeholders at the United Nations.

“Around the world, people who experience the daily challenges that the SDGs were created to solve also hold the solutions. Initiatives like #connect2effect ignite the creative spirit and foster collaboration, serving as the spark to convert ideas into actions. We remain committed to projects which support community led action for the SDGs.” said Mitchell Toomey, Director of the UN SDG Action campaign

 

In March, 750 social innovators completed a 48 hour hackathon, organized simultaneously in 9 cities around the world. These winning teams were coached to hone their ideas, which were presented on a new crowdfunding site,  https://crowdfunding.connect2effect.com/. This site will promote the ideas emerging from the hackathon and any other creative projects supporting the SDGs in the future.

“#Connect2Effect is testament to the power of collaboration possible between the UN and social entrepreneurs in addressing the SDGs together. We’re delighted that this joint effort by the UN SDG Action Campaign, Influx Trust have paved the way for optimising worldwide impact on the SDGs” said Max Kalis, CEO & Founder of Influx Trust.

The results this inaugural year were astounding:

  • 9 hackathons organized simultaneously in Bali, Bahrain, Chandigarh, Geneva, Lagos, Lisbon, London, NY and Rio
  • 750 social entrepreneurs, tech experts, UN experts and mentors participated
  • 90 pitches, with 9 regional winners and 3 global winners
  • Hundreds of thousands of social media views

K.GutekunstDuring their visit to New York City, the winners presented their ideas numerous times at the United Nations Headquarters.  The audiences of representatives from the United Nations, including the Office President of the General Assembly, UNDP, UN Women, the Office of the Secretary-General’s Envoy on Youth, witnessed the progress made, learned about the hacking process, and discussed the details of the ideas of the winners.

Following the pitching roundtable, the winners were invited to an intimate meet and greet with H.E. Mr. Peter Thomson, the President of the UN General Assembly, who received them in the General Assembly Hall itself. The President mused about the ideas, congratulating the teams on identifying some interesting local problems, and coming up with very innovative solutions.

“The world is changing rapidly. We need to keep up with this change yet conserve our cultural values by incorporating more sustainable practices.” H.E. Mr. Peter Thomson, President of the United Nations General Assembly

The President was impressed by the quality of all winning projects. He identified with Niskala’s cultural waste program, having attended Balinese traditional ceremonies many times as a Fijian. He applauded Paperless’ commitment to working with those most in danger of being left behind in India through their magnetic braille tablet, and he was intrigued by eQuality’s way of empowering consumers with the knowledge to make more ethical decisions.

The meet and greet concluded with a photo opportunity on the dais of the GA, with the President surrounded by the winners and organizers.

The final pitch was given by all teams during A View From the Cloud, organized by World Council of Peoples for the United Nations and the Streaming Museum. This event united artist, scientists, policymakers, entrepreneurs, and civil society in a series of thoughtful discussions on how art and technology can influence and change our world.

“The experience of coming to New York and sharing their initiatives with UN representatives has been invaluable to this year’s winners of Connect2Effect. It has offered opportunities to improve not just the prospects for their work but has also provided powerful inspiration for these social entrepreneurs personally,” concluded Kalis.

For more information, please visit: connect2effect.com 

Security, justice, education and health rank as the most urgent issues for the people in Somalia

In a consultation recently conducted in Somalia, and despite the severe challenges the country is facing, most people perceived their situation in the past 12 months has improved in the country. Yet the report shows that greater attention and significant improvements must be made in security, justice, education, and health.  

The recently implemented e-consultation, a coordinated effort between the Federal Government of Somalia and UNDP, supported by the SDG Action Campaign, finds that SDG1 – poverty reduction, SDG 2 – food security and nutrition, SDG 3 – health & well-being, and SDG 4 – education, are among those goals in which progress is most notably perceived. Lowest in this ranking are SDG 11 – making cities inclusive, safe and sustainable, SDG 16 – promoting sustainable consumption and production, and SDG 12 – ensuring good and inclusive governance.

The preferred options to tackle these issues and achieve these goals: strengthening of national systems and developing clear strategies and plans. 

Cultural Barriers preventing women´s equal participation in decision making

undp_Women_Lawenforcement

That “women can bring leadership and value to development, when equally represented” was agreed among the majority of participants. The major perceived factor  preventing women’s equal participation in development in Somalia: the existence of cultural barriers, followed by lack of awareness about women’s rights and discrimination.

Why is this relevant?

This report harnesses the voices of a wide number of Somali people, their priorities and expectations, to put forward the key areas for investment in order to achieve the Goals. The initiative was specifically implemented at a first stage with the hope for furthering women’s inclusiveness and give the Federal Government of Somalia a better understanding of what is important to its citizens and the basis to create a strategy for implementing the SDGs.

security

Making the people´s voices count 

Consultations allow people to participate effectively in raising their voices to their governments on priorities and on the preferred methods by which these Goals can be achieved and holding them accountable. Through this process we learned some key lessons that will help us better implement these surveys in the future:

  • Consultations are a key tool to better understand people’s perceptions and consider them in planning processes, monitoring implementation of programmes and projects by asking people about their perceptions on service delivery.
  • In order to do this, it is key to reflect what are the findings expected from such a survey: what do we want to listen to? This will help us answer important questions such as: Should the consultation be conducted at a national o local level? What segments of the population do we want to engage? what are their preferred or available options to reach out? Should civil society be engaged?
  • A consultation can support and strengthen an ongoing process and be a useful exercise for the planning and implementation of government plans. Moreover, these exercises are key to improve State legitimacy and build strong institutions.
  • Nationally-owned designed processes are much stronger when linked to global initiatives.  

Read the full report :
Somalia e-Survey NDP-SDGs

Want to take action? Register your interest to translate, distribute or even roll out the survey in your country here: http://myworld2030-citizenadvisor.nationbuilder.com